Pastel Community Game project and discussion
- Ancient Crystal
- subnet notes finder
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Re: Pastel Community Game project and discussion
And me, well, now that I'm back from my three weeks in Germany with only an iPad, I'm back to having a near-unhealthy amount of ways to spend my time.
Perhaps we should do some structuring, just to keep the discussion going? Perhaps create some actual departments of development? Not that I don't think most of us would end up in most of them anyway, but still.
Perhaps we should do some structuring, just to keep the discussion going? Perhaps create some actual departments of development? Not that I don't think most of us would end up in most of them anyway, but still.
Meet the new boss, same as the old boss, if the old boss had been an octahedron, which they weren't.
Re: Pastel Community Game project and discussion
In our state of stalemate and general disagreement, it's a tad difficult
Check this out though: http://jayisgames.com/archives/2013/08/bnkr.php
Check this out though: http://jayisgames.com/archives/2013/08/bnkr.php
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- wisdom crystal finder
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Re: Pastel Community Game project and discussion
...Boingo wrote:Check this out though: http://jayisgames.com/archives/2013/08/bnkr.php
http://pastelportal.com/forum/viewtopic ... =10#p26066
Balance is imperative; without it, total collapse and destruction is imminent.
Re: Pastel Community Game project and discussion
*facepalm*
I wasn't commenting on how 'great' the artwork may have been, but whether the final artwork may look something like that...or not.
I wasn't commenting on how 'great' the artwork may have been, but whether the final artwork may look something like that...or not.
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- wisdom crystal finder
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Re: Pastel Community Game project and discussion
sorry, I misunderstood...
@artwork: maybe, we'll see
First, however, we need a solid plot and a detailed plan
@artwork: maybe, we'll see
First, however, we need a solid plot and a detailed plan
Balance is imperative; without it, total collapse and destruction is imminent.
Re: Pastel Community Game project and discussion
(I put that there before i would forget about it )
I'm a bit stuck for variation on g), so what if I gave multiple variations, each one getting slightly more off-track from the 'visualised' g) (but still following the original conception)?
And regarding the motive for escape, and the escape...it seems to be again a stalemate between AC and I.
Hurmmm.
I envy mateusz
I'm a bit stuck for variation on g), so what if I gave multiple variations, each one getting slightly more off-track from the 'visualised' g) (but still following the original conception)?
And regarding the motive for escape, and the escape...it seems to be again a stalemate between AC and I.
Hurmmm.
I envy mateusz
- Ancient Crystal
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Re: Pastel Community Game project and discussion
Okay, what I could come up with was
The Department of fiction- Responsible for backstory and plot
The Department of gameplay- Puzzles, exposition, in-game structural layout
The Department of graphicals- Creation of the necessary imagery
The Department of code- builds the actual game and puts together the motion imagery.
The Department of wittiness- Makes sure the shout outs, brick jokes, subtle Pf references and hidden jokes are all there and in the right places.
Did I forget something?
The Department of fiction- Responsible for backstory and plot
The Department of gameplay- Puzzles, exposition, in-game structural layout
The Department of graphicals- Creation of the necessary imagery
The Department of code- builds the actual game and puts together the motion imagery.
The Department of wittiness- Makes sure the shout outs, brick jokes, subtle Pf references and hidden jokes are all there and in the right places.
Did I forget something?
Meet the new boss, same as the old boss, if the old boss had been an octahedron, which they weren't.
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- wisdom crystal finder
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- Joined: 04 Dec 2012 10:41
Re: Pastel Community Game project and discussion
Let's just hope that it's not the Fictional Department.Ancient Crystal wrote:The Department of fiction- Responsible for back-story and plot
No, but we may consider splitting the department of game-play into two: department of initial game design and department of user interaction/puzzles.Ancient Crystal wrote:Did I forget something?
Balance is imperative; without it, total collapse and destruction is imminent.
- Ancient Crystal
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Re: Pastel Community Game project and discussion
What do you mean by design? Graphical or conceptual?
Meet the new boss, same as the old boss, if the old boss had been an octahedron, which they weren't.
Re: Pastel Community Game project and discussion
May I point out that we only have five active workers?