The force of the incident was significantly stronger in particular areas due to innumerable variables in atomic composition (or something) that resulted in dimensional distortion. This, however, is only a theory and the actual cause of the distortion in such areas remains unknown.Boingo wrote:Something like that.
Little help with ideas to explain why it affects particular areas?
Pastel Community Game project and discussion
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- wisdom crystal finder
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Re: Pastel Community Game project and discussion
Balance is imperative; without it, total collapse and destruction is imminent.
Re: Pastel Community Game project and discussion
Problem: if we're trapped in some kind of limbo bubble which nothing can escape
A) How do we escape?
B) Wouldn't we run out of air?
A) How do we escape?
B) Wouldn't we run out of air?
I'm not a latin popstar.
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- wisdom crystal finder
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Re: Pastel Community Game project and discussion
A) I believe that's the purpose
B) Some plants would solve that problem
I'm not exactly sure if the whole facility is trapped in the bubble or just certain areas though...
B) Some plants would solve that problem
I'm not exactly sure if the whole facility is trapped in the bubble or just certain areas though...
Balance is imperative; without it, total collapse and destruction is imminent.
Re: Pastel Community Game project and discussion
Wait, what's that "limbo bubble" like? like this?
how?B) Some plants would solve that problem
Re: Pastel Community Game project and discussion
Not necessarily.
Maybe the android (are we happy with a an exposition?) just gives that theory to the player after he's given the pep talk for chucking a rock in.
Air? Maybe we could leave that to a room where we need to check our supplies? Or should we just have fans buzzing?
Maybe the android (are we happy with a an exposition?) just gives that theory to the player after he's given the pep talk for chucking a rock in.
Air? Maybe we could leave that to a room where we need to check our supplies? Or should we just have fans buzzing?
Re: Pastel Community Game project and discussion
what?Boingo wrote:Not necessarily.
Maybe the android (are we happy with a an exposition?) just gives that theory to the player after he's given the pep talk for chucking a rock in.
about the air, I don't think that's a problem, if the building is large enough.Boingo wrote:Air? Maybe we could leave that to a room where we need to check our supplies? Or should we just have fans buzzing?
- Ancient Crystal
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Re: Pastel Community Game project and discussion
Why would we need reagion-specific distortion? Since the building's anyway in limbo, can'twe just have it surrounded by a void?
Perhaps we should settle this dispute reagrding the gameplay before development gets too far in either direction?
Perhaps we should settle this dispute reagrding the gameplay before development gets too far in either direction?
Meet the new boss, same as the old boss, if the old boss had been an octahedron, which they weren't.
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- wisdom crystal finder
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Re: Pastel Community Game project and discussion
Plants produce oxygenOnyxIonVortex wrote:how?B) Some plants would solve that problem
It sounds a lot like A'LLUKIN, so I wouldn't recommend it.Ancient Crystal wrote:Since the building's anyway in limbo, can't we just have it surrounded by a void?
Balance is imperative; without it, total collapse and destruction is imminent.
Re: Pastel Community Game project and discussion
but then we need a pretty big source of light, if not they can't do photosynthesis and produce it.The Abacus wrote:Plants produce oxygen
surrounded by void? i don't see how's that a distortion then? are you sure you didn't just mean teleport or so?Ancient Crystal wrote:Why would we need reagion-specific distortion? Since the building's anyway in limbo, can'twe just have it surrounded by a void
maybe I didn't follow all the discussion well, but I feel like I'm missing something :/
- Ancient Crystal
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Re: Pastel Community Game project and discussion
Well, with a void srrounding the facillity, there would be no need for any distortion, including the region-specific kind.
And abacus, it wouldn't have to be at all similar. If we let a large enough chunk of the ground get ripped along with the facility, cut the player of from the surface, and only let them observe the void (which should be featureless and dark) through a surface camera or two, that particular issue could be easily overcome.
Okay, who supports the idea of the more complex and unique gameplay provided by the concept of the player being an AI of sorts, as described in my post few pages back? Those who do not, please submit an as detailed as possible motivation.
And abacus, it wouldn't have to be at all similar. If we let a large enough chunk of the ground get ripped along with the facility, cut the player of from the surface, and only let them observe the void (which should be featureless and dark) through a surface camera or two, that particular issue could be easily overcome.
Okay, who supports the idea of the more complex and unique gameplay provided by the concept of the player being an AI of sorts, as described in my post few pages back? Those who do not, please submit an as detailed as possible motivation.
Meet the new boss, same as the old boss, if the old boss had been an octahedron, which they weren't.