Pastel Community Game project and discussion

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Vortex
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Re: Pastel Community Game project and discussion

Post by Vortex »

well, I personally don't care very much about the setting, as long as it's easy to draw and doesn't need a special plot. I'm fine with it being in Antarctica, if that's what you decide.
The Abacus
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Re: Pastel Community Game project and discussion

Post by The Abacus »

I don't really think it matters – and if the majority of the complex is underground then it will matter even less.
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Ancient Crystal
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Re: Pastel Community Game project and discussion

Post by Ancient Crystal »

Babylon wrote:Erm... although the player being an AI would be interesting in the terms of game play, it does have some problems.
After the game's finished, we'd still be trapped in the facility, because that's where all the servers, computers, interfaces etc are for it. It couldn't leave, even if we got the main door open, it couldn't walk out. Makes an escape game a bit pointless if we can't physically escape, doesn't it?
Furthermore, the idea of having drones, AI, robots or whatever does not fit with the idea of a near future setting for the game. I've said it before, if we do a near future game, we can't have technology that's way advanced. It wouldn't make sense.
Whereas if we stick we a human, both these problems are solved. A human could escape a facility, and simply walk out. It being in Antarctica means it's a little harder, but we could work around that; maybe the facility has an airstrip with a plane on or something. Also, being a human makes sense with the setting. Human experimentation has taken place in the past, and possibly still goes on today under the control of major government powers.
Yes, we would still be trapped, I did point that out, I belive. But I must say I liked Vortex' idea of escaping over the internet. In any case, there's room for discussion,

As for having bots in the setting, take present day +~10 years + over-funded organization with a focus on AIs and neural mechanics. You've got a good point, but I belive it might just work.
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Boingo
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Re: Pastel Community Game project and discussion

Post by Boingo »

OnyxIonVortex wrote:well, I personally don't care very much about the setting, as long as it's easy to draw and doesn't need a special plot. I'm fine with it being in Antarctica, if that's what you decide.
No, if we ALL decide. :)


(Not multi person. Sorry)
How about this updated version?
After the accident, the player (who is a partial successful subject) wakes up after his comatose inflictor machine/life support expires. After going around and realising that they can hear banging noises, they go looking for the source (they suspect it's another survivor). However, it seems to be an android. An android that is kinda stuck.
The android informs the player what has happened (not all of it, just that they were in a lab and something went wrong), and then tells them to free it. it tells the player (let's just say 'he' for convenience) how to free it so they can work together to get out (he can unlock doors and such)
The player goes where it tells him to, but along the way sees a way out...except that he can't.
Bang!
Player wakes up minutes later with sore nervous system (there's a chip in his head).
After realising this, he goes back to the android, and tells him how he can't get out.
Android points out again how he can free it.
After doing some stuff, he frees it.

Android keeps along with player, but disappears at intervals. Explosion noises occur behind player at intervals. Telling player that they need to end out what happened, he suggests that the player attempts to find as many documents as possible. As player enters the science research building block away from the Test Holding Chamber block, they start finding important film and data and documents. Player eventually comes upon a data control room- here they find about themselves (subject data too), find multiple items that belonged to them. They come upon the experimental chamber- but can't enter without a radioactive suit or something like that.

In science unit, they find multiple tools, and a TEST TUBE. Player finally reaches the scientists living area. By now, the player will understand nearly everything, just not some bits. Player finds out that the only way to escape is via the emergency exit tunnel, deep down underground where the chip doesn't work (it would normally be heavily guarded, but... After turning on the power and finding an ID card, the player uses it to activate the evacuation mode. player goes down into evac tube, where a transport vehicle takes the player underneath the chip's range and outside. By this time, the player will have found out that the android was actually blowing up evidence (explosion noises) and then was getting the player to gather up all the important evidence- so he could kill the player and destroy the evidence.
Dunno about the android though...
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Ancient Crystal
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Re: Pastel Community Game project and discussion

Post by Ancient Crystal »

I'm not sure if we integrate that kind of storyline in a PnC, though it might work.

I still don't understand what you mind against the maintinence system idea, it would help us stand out, without loosing the "venturing through the facility, looking for clues and solving puzzles" aspects..... Have I missed your point somehow?
Meet the new boss, same as the old boss, if the old boss had been an octahedron, which they weren't.
Boingo
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Re: Pastel Community Game project and discussion

Post by Boingo »

I find it slightly complicated.
Sorry. :?
Otherwise it's a pretty dang good idea.

Okay, escape or restore?
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Ancient Crystal
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Re: Pastel Community Game project and discussion

Post by Ancient Crystal »

Well, considering that restoring is mostly a sub-criteria for repairing the rift, and that not doing so would make escape somewhat unfeasible, there's no reason not to combine them.

As for the complexity of it, what part are you referring to? I mean, yes, it's somewhat complicated, but there's good complex and bad complex. Which part is it you think fall into the latter?
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Babylon
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Re: Pastel Community Game project and discussion

Post by Babylon »

I'm still a little uneasy about that level of technology, with the androids and such. Also the brain chip seems a little unbelievable, but that aspect could work.
Maybe there has been a radiation leak, and some areas of the facility have high levels of radiation, so we can't enter.
On the other hand, I do really like the evacuation tunnel idea, that sounds really cool. Maybe there's some kind of train or motorized trolley that the player could use.
Other than that, I do also like the idea of someone trying to destroy the evidence, and the general story seems good.
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Boingo
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Re: Pastel Community Game project and discussion

Post by Boingo »

I like the idea for a a radiation leak. We can also add things blocking tunnels, burning rooms, etc :twisted:
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Ancient Crystal
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Re: Pastel Community Game project and discussion

Post by Ancient Crystal »

Wait, are we discussing the handwaving of certain areas being inaccessible like it's a problem?

Also, boingo, you haven't answered my question.
Meet the new boss, same as the old boss, if the old boss had been an octahedron, which they weren't.
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