Pastel Community Game project and discussion

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Ancient Crystal
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Re: Pastel Community Game project and discussion

Post by Ancient Crystal »

(Wrote this before our resident sphere)
Good point, though it will be difficult to implement. A first-person shooter would be one thing, but special powers of a millitary or weaponizeable character would be tricky to implement in a gameplay-enhancing way in a Pnc. Not saying it can't be done though, it would have quite some potential if done properly. Considering that it's nature would have some relevance to the backstory, ideas anyone?

As for the weapon being a Mcguffin, that doesn't prevent the conspiracy from revolving around it.
OnyxIonVortex wrote:now that we're choosing a story with many cliches (big conspiracy, mental powers, powerful organization, experiment goes wrong, accident with few survivors, etc.), at least that would be a deviation to what most pnc games (that I have played) allow for.
_-_32
No---. Those are tropes. Wery living and usable tropes. Not even discredited ones. Defenitely not cliches. Not remotely. At all.
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Re: Pastel Community Game project and discussion

Post by Boingo »

Well...in order of what feeds/supports what:
War crimes are committed to get the weapon. The war crimes are covered up, and that and the weapon are part of the conspiracy, right?
I know this can be changed, but:
"A pact is created by many major powers to try and stem the backstabbing.
But like our world, the ‘east and west’ conflict is true, and other major powers will hate this idea. A Rogue Government who hates the new world idea (no reason given) decides the best way to gain is by joining the pact, but (secretly) only for their own gain. They eventually hold very important placings within the pact, or at least have bribed particulars.
They have done this so that they can ‘suggest’ an initiative (see earlier post) to “help the world along the way to this ‘new world order’” and that this initiative will soon be theirs to control (behind the shadows again), and if the true experimentation is found out, the pact will shatter from the extreme mistrust that will follow.
Two birds with one stone: the experimentation (may need to revise) and to kill the pact which they have hated since its -with them emerging as the political winners afterwards, the experiments giving them ultimate unchallengeable control."
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Vortex
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Re: Pastel Community Game project and discussion

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Ancient Crystal wrote:Those are tropes. Wery living and usable tropes. Not even discredited ones. Defenitely not cliches. Not remotely. At all.
Well, I meant cliche in that sense. Things that are used in quite a lot of games, and familiar to anyone. In opposition to deviations from the genre. No?
at least in my language it is used in that sense :oops: .
Boingo wrote:Well...in order of what feeds/supports what:
War crimes are committed to get the weapon. The war crimes are covered up, and that and the weapon are part of the conspiracy, right?
I know this can be changed, but:
"A pact is created by many major powers to try and stem the backstabbing.
But like our world, the ‘east and west’ conflict is true, and other major powers will hate this idea. A Rogue Government who hates the new world idea (no reason given) decides the best way to gain is by joining the pact, but (secretly) only for their own gain. They eventually hold very important placings within the pact, or at least have bribed particulars.
They have done this so that they can ‘suggest’ an initiative (see earlier post) to “help the world along the way to this ‘new world order’” and that this initiative will soon be theirs to control (behind the shadows again), and if the true experimentation is found out, the pact will shatter from the extreme mistrust that will follow.
Two birds with one stone: the experimentation (may need to revise) and to kill the pact which they have hated since its -with them emerging as the political winners afterwards, the experiments giving them ultimate unchallengeable control."
it might work. my main concern is that if we make the story too complex we may spend a lot of time before actually finishing to make the game. but a story with depth is always good.
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Re: Pastel Community Game project and discussion

Post by Boingo »

If it gets too big, we can always make two games (as to my suggestion ;) )
So, who's happy about the weapon and how the conspiracy works?
(I think it's fair to say that Mr. Officer got the worst lot from the deal.)

*raises metaphorical hand*

And...am I right in saying that we should probably abandon the idea of a multiplayer?
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Re: Pastel Community Game project and discussion

Post by Ancient Crystal »

*Keeps it down.*
I say the politics of our pre-industrial society would be a more easiliy expositioned and functional explanation for how the conspiracy gained a foothold, rather than those of an alternate universe. And again, the complexity. It's really not neccesary. Or at least not this kind.
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Re: Pastel Community Game project and discussion

Post by Boingo »

Regarding the complexity: it's not that complicated. Group a infiltrates big group + weapon creation + motive to dissolve big group = conspiracy.
The complicated bit is how we slowly get the plot over to the player.

I think we are at a stalemate with the setting. :|
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Re: Pastel Community Game project and discussion

Post by Ancient Crystal »

When you put it like that, it doesn't at all sound complex. Only you didn't. And the exposition is the issue, broader strokes do have benefits.

Yep, this is indeed a stalemate.

Goodnight.
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Re: Pastel Community Game project and discussion

Post by Boingo »

(Forgive me for saying that was a little harsh.)

This is where the original 15 need to say hello and sort this out. :evil:
Um...vortex, a little help?

Is it the physic settings and the 'one big lie' that you have a problem with?
Last edited by Boingo on 04 Aug 2013 03:23, edited 1 time in total.
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Re: Pastel Community Game project and discussion

Post by Boingo »

This is going to sound harsh, but in my eyes, it's what I see.

You don't mind that your version of the back story's input may be slightly watered down, but you are adamant that for this to work, it needs to be in reality.
And you want the roots of the organisation and the science of it to be included when you consider the conspiracy to be too complicated. Which is more important, the weapon and the organisation's roots or the conspiracy? Neither. They work together. So to water down one is to make the other one too strong. We want balance.
Ancient Crystal wrote:You know, my backstory basically was a somewhat cleaned up merge. Well, do as you whish.
You said this many pages back. Technically, It wasn't actually a cleaned up version, it was more of a merged version in the second half with a completely new idea at he start.
I don't know, but i get the impression you seem to be trying to make sure that this idea will stay in by saying this and that while the ams are flapping about. And it's a perfectly great idea, but..
You said you were too tired to explain why a real setting would be better. Now can you?
What mechanics would become obsolete due to this setting?
What major factor would have to be taken out from it?
There aren't any problems between us, and I don't even have an idea that I wish to protect but I do want this project to continue.
So please, explain.

Sorry. Had to get that out.

If we settled the setting dispute, how would you feel about the last part of your idea (about the rift) be incorporated? How about the player can't escape because the whole place is in limbo, and the reactor or something needs to be shut down for normality to come back. (Or has that been suggested?)
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Re: Pastel Community Game project and discussion

Post by Vortex »

okay, as I'm seeing we're stagnated here, we have to choose one story but people have their own interpretation and probably won't let it out so easily. The possible solution that I can think of is doing it like Eurovision:

1) We're gonna vote. But there are rules.
2) Nobody can vote their own proposal. I know this is gonna be the most difficult rule, but I do think that a final game which only one here (or even no-one) is satisfied about is still better than no game at all. I'm afraid we can't split the development and do multiple games, each with his own story, so we have no choice but to aim for the "second-best" idea.
3) When voting, assign 1 point to the story you like least, 2 points to the next-to-least, etc. until you reach the story you like most (remember, no yours), with max points.
4) In the end, the story that sums more points is the one we'll choose. We can make amendments later, but we won't change the entire story again (unless completely necessary), so think well before voting!

Here are the options, if I forgot something please tell me. The g) is one I added, mainly to make the odds of a tie lower, you can ignore it if you want.

a) Government is a major part of a group of countries in a pact, and using monies from the pact makes the project (with the 'we are doing this for your good' sticker), but is actually using it for war crime purposes.

b) Government is making this project with the 'we are doing this for your good' sticker but is actually committing war crimes.

c) Government hires agency to do project, agency betrays government and uses it as a block.

d) An outside agency of c-ish origin infiltrates and controls a majority or more of the gouvenrments on the planet, to the extent that they can keep their project secret and funded. (Which is also done through control of other financial institutions, such as banks).

e) The government agency (e.g the CIA) funds various front research groups to perform their experiments, most of whom do not know they are being run and funded by the government. I (Babylon) think this is the most likely scenario.

f) Group a infiltrates big group + weapon creation + motive to dissolve big group = conspiracy. Long version:
"A pact is created by many major powers to try and stem the backstabbing.
But like our world, the ‘east and west’ conflict is true, and other major powers will hate this idea. A Rogue Government who hates the new world idea (no reason given) decides the best way to gain is by joining the pact, but (secretly) only for their own gain. They eventually hold very important placings within the pact, or at least have bribed particulars.
They have done this so that they can ‘suggest’ an initiative (see earlier post) to “help the world along the way to this ‘new world order’” and that this initiative will soon be theirs to control (behind the shadows again), and if the true experimentation is found out, the pact will shatter from the extreme mistrust that will follow.
Two birds with one stone: the experimentation (may need to revise) and to kill the pact which they have hated since its -with them emerging as the political winners afterwards, the experiments giving them ultimate unchallengeable control."


g) Independent discovery, government finds out and tries to regulate it, it invariably leaks to the public, controversy, some groups deem it as dangerous and want it gone while others want it to continue in name of progress, things get hot, protests, etc. media demonizes the discovery, all that ultimately leads to it continuing to be researched secretly, in alliance with the government, trying to keep away from leaks and other government's spies (what I think would most likely happen in real life :P )
Last edited by Vortex on 04 Aug 2013 09:31, edited 2 times in total.
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