Pastel Community Game project and discussion
Re: Pastel Community Game project and discussion
keep in mind we shouldn't use registered brands and all that.
Re: Pastel Community Game project and discussion
How about one of these?
- Flash Flood Studios
-Flash Fire Studios
-Lightning Flash Studios (Because you know, it's a flash game)
-Flashlight Studios
-Flash Back studios
And now some more random ones:
-Quantum Studios
-Hypercube Productions
-Tesseract Studios
-Vortex Studios (?)
-Hexagon Studios
-Gulf Studios
-Pretentious Studios
I don't know, just some random ideas there.
- Flash Flood Studios
-Flash Fire Studios
-Lightning Flash Studios (Because you know, it's a flash game)
-Flashlight Studios
-Flash Back studios
And now some more random ones:
-Quantum Studios
-Hypercube Productions
-Tesseract Studios
-Vortex Studios (?)
-Hexagon Studios
-Gulf Studios
-Pretentious Studios
I don't know, just some random ideas there.
I'm not a latin popstar.
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Re: Pastel Community Game project and discussion
vote for thisVortex Studios
Edit: wait, what about this one?:
![Image](http://i40.tinypic.com/30dfbc8.png)
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Re: Pastel Community Game project and discussion
I think whatever we chose shouldn't just sound good, there should be some meaning to it. Just some. And we must remember the power of acronyms.
Meet the new boss, same as the old boss, if the old boss had been an octahedron, which they weren't.
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Re: Pastel Community Game project and discussion
Vortex Games or Onion Games - group's founder is Onion Vortex...there should be some meaning
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Re: Pastel Community Game project and discussion
No. Chek the last pages and come back. I'm open to the name, though.
Meet the new boss, same as the old boss, if the old boss had been an octahedron, which they weren't.
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Re: Pastel Community Game project and discussion
I don't check, because I think we should make game first. Not sitting and thinking about brand name.
One hour could give you some papers of sketches, for example. One hour of drawings could give you completed ingame screen. You know: we still have ~0% of completed stuff. We must choose correct day/time, when we can start to develop seriously, or we never get results. :[
Besides, do not look at me, because I am VERY useless - if I start something, I immediately throw it out.
One hour could give you some papers of sketches, for example. One hour of drawings could give you completed ingame screen. You know: we still have ~0% of completed stuff. We must choose correct day/time, when we can start to develop seriously, or we never get results. :[
Besides, do not look at me, because I am VERY useless - if I start something, I immediately throw it out.
Re: Pastel Community Game project and discussion
Okay, then let's start something.
We need a deadline, a time where we say that stuff has to be done by.
If we set one soon, we could actually get this project moving.
We need a deadline, a time where we say that stuff has to be done by.
If we set one soon, we could actually get this project moving.
I'm not a latin popstar.
Re: Pastel Community Game project and discussion
I like some of them, but most of them are already taken, like Tesseract and Vortex Studios. Anyways I'd feel uncomfortable with naming it after my username...Babylon wrote:How about one of these?
- Flash Flood Studios
-Flash Fire Studios
-Lightning Flash Studios (Because you know, it's a flash game)
-Flashlight Studios
-Flash Back studios
And now some more random ones:
-Quantum Studios
-Hypercube Productions
-Tesseract Studios
-Vortex Studios (?)
-Hexagon Studios
-Gulf Studios
-Pretentious Studios
I don't know, just some random ideas there.
Why not Sublevel Explode Studios? it's a catchy nameOnion Games
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
EDIT:
this. that's why we abandoned the discussion of flame sprout, because we should focus on doing the game first and then think about the details.I don't check, because I think we should make game first.
well, we technically have the menu, but... yeah :/we still have ~0% of completed stuff
Re: Pastel Community Game project and discussion
The main obstacle we have is the story. We need to choose one. Now.Babylon wrote:Okay, then let's start something.
We need a deadline, a time where we say that stuff has to be done by.
If we set one soon, we could actually get this project moving.
I don't really care anymore if it's gonna be a fusion of all the stories, or only one, or a completely new one, but the core to the project is the plot, without it we can't do anything more than we have done (the menu).
I can't really create any story because I'm not good at imagining stories, my job is to draw, and if necessary to do the code and even the music. But I need your help... it doesn't matter if we have to change everything, characters, setting, delete all my drawings so far and start from the beginning. If we don't do anything the project will stay dead, and I don't want that to happen.
Let's do this: we work on a story starting from now, and by the 15th of this month when I return home, everything is set so that I can at least start drawing. Is it a good plan?