Daymare Town 4 Theories and Sugestions

User avatar
WorldisQuiet5256
karma portal traveller
Posts: 5667
Joined: 03 Dec 2012 17:56
Location: 966 - Quiet Rooms - WiQ

Re: Daymare Town 4 Theories and Sugestions

Post by WorldisQuiet5256 »

Can't wait to expand my Town Map into the Country side.
WHERE DO WE COME FROM
WHAT ARE WE
WHERE ARE WE
GOING
The Abacus
wisdom crystal finder
Posts: 2877
Joined: 04 Dec 2012 10:41

Re: Daymare Town 4 Theories and Sugestions

Post by The Abacus »

ENIHCAMBUS wrote:
the submachine world is kind of closed in it’s mechanics and structure
Does that mean that you hate Submachine?
Does that mean that the Subnet died?
Does that mean that you don't want to create sub9, sub10, ongoing spin-offs and SNEE updates?

Well if you don't like Submachine, then stop making them!!!
From what I understood, he didn't say that, he said that he has a lot more flexibility with DMT than with the Submachine series.
ENIHCAMBUS wrote:And what about Rewolucje?
Last time I heard, he was a graphic novelist first and a game designer second :P
Balance is imperative; without it, total collapse and destruction is imminent.
User avatar
ENIHCAMBUS
karma portal traveller
Posts: 8653
Joined: 04 Feb 2013 22:17
Location: Pastel Lands.

Re: Daymare Town 4 Theories and Sugestions

Post by ENIHCAMBUS »

The Abacus wrote:From what I understood, he didn't say that, he said that he has a lot more flexibility with DMT than with the Submachine series.
I know. Just wondering if Submachine have dead. (i.e: No Submachine 9 and ongoing)
The Abacus wrote:
ENIHCAMBUS wrote:And what about Rewolucje?
Last time I heard, he was a graphic novelist first and a game designer second :P
Now that I remember, Mateusz said that he can't compare his work as novelist with his work as game architect.
ENIHCAMBUS: State of the Art Scanning!
🧐
User avatar
Anteroinen
subnet traveller
Posts: 1341
Joined: 03 Dec 2012 18:43
Location: Finland

Re: Daymare Town 4 Theories and Sugestions

Post by Anteroinen »

I know. Just wondering if Submachine have dead. (i.e: No Submachine 9 and ongoing)
It isn't possible to interpret that quote like that. Furthermore, Submachine is arguably the best known game of Mateusz's. People are starting to buy the HD versions as well. Why on Earth would he NOT continue that to the end?
"We didn't leave the Stone Age, because we ran out of stones."
The Abacus
wisdom crystal finder
Posts: 2877
Joined: 04 Dec 2012 10:41

Re: Daymare Town 4 Theories and Sugestions

Post by The Abacus »

ENIHCAMBUS wrote:
The Abacus wrote:
ENIHCAMBUS wrote:And what about Rewolucje?
Last time I heard, he was a graphic novelist first and a game designer second :P
Now that I remember, Mateusz said that he can't compare his work as novelist with his work as game architect.
But that's not comparing his work – isn't it?
Balance is imperative; without it, total collapse and destruction is imminent.
User avatar
ENIHCAMBUS
karma portal traveller
Posts: 8653
Joined: 04 Feb 2013 22:17
Location: Pastel Lands.

Re: Daymare Town 4 Theories and Sugestions

Post by ENIHCAMBUS »

I must say that I understand anything.
Daymare world is more flexible due the fact that is plotless (that was the point of the original side project). Mateusz stated that a plot line is a boundary, and affects almost every game (Submachine, Cover Front, Fog Fall, Great Escape, Tortuga, etc.). The project was succesfull and thats why become Mateusz's best world and best game (There is also the "Daymare" difficulty, which makes the game a true challange) :D . (Side question: due this fact: why Submachine is still "in front" on the forums and the PastelPortal category pages? :| )

The unique thing i want to know is that Submachine died because Mateusz lost the interest due the boundaries. Rewoludge is still alive due the fact that is part of his graphic novelist job, The Pastel games too since they are created by the Pastel team, and 10 gnomes and Where is series, as well as many others, are just "free candies" that takes less than one week of work.
Submachine takes more time and I don't know if Mateusz wants to waste time in something that he lost the interest. Mateusz obviously will create Sub9 and Sub10. But its likely that they will end like really short and poorly drawn games. :(

However they are still stuff that makes the Submachine still alive:

1) The HD versions, and thanks to them, why are sure that the next Subs will be not poorly drawn.
2) The "Cool" storyline, that actually is Mateusz best storyline.
3) The theories, that may inspire Mateusz the create ongoing spin-offs.
4) The fact that Subnet is vast, it has 7 layers, almost anything goes in, from ancient tombs to hi-tech cubic rooms.
5) The way that Mateusz uses the game to show to the world how he is a true fan of Matrix, Tron, Lost, Cube, Portal, etc.
6) Submachine fans, Jayisgames, Poland and the entire world that give a good score to Submachine.

I start understand that this was a turning point, where Mateusz lost the interest of the Submachine and the unique thing that makes it alive are the Subfans, those who play Submachine every day, those who buy the HD versions, the Jayisgames, and many others. The fact is that he decided to pass the torch, and now we own Submachine world. Just look at those forum fanfics, and those forum games (Overmachine, Sublevel's revenge, etc.). ;)

We not need to wait the dawn of the Temple, we need to find our Temple inside our minds.
We not need to wait another Subnet batch, the Subnet expanded into our minds and we now have the power to make our expantions.
We not need to wait a room fill with watermelons, you just can go to a market and buy one.
(I'm just talking like Liz and making some Subnet references here) :mrgreen:



On topic: What means Mateusz with other gameplay modes? Does that mean that DMT is more than just a PNC?
Mateusz said that Daymare Cat was an example of that and more stuff like that will come in 2014.
I wonder if they are something like the first daymare minigames (DMI and DMK), something like squirrel games, or something more significant or special. 8-)
ENIHCAMBUS: State of the Art Scanning!
🧐
The Abacus
wisdom crystal finder
Posts: 2877
Joined: 04 Dec 2012 10:41

Re: Daymare Town 4 Theories and Sugestions

Post by The Abacus »

ENIHCAMBUS wrote:I must say that I understand anything.
Daymare world is more flexible due the fact that is plotless (that was the point of the original side project). Mateusz stated that a plot line is a boundary, and affects almost every game (Submachine, Cover Front, Fog Fall, Great Escape, Tortuga, etc.). The project was succesfull and thats why become Mateusz's best world and best game (There is also the "Daymare" difficulty, which makes the game a true challange) :D . (Side question: due this fact: why Submachine is still "in front" on the forums and the PastelPortal category pages? :| )

The unique thing i want to know is that Submachine died because Mateusz lost the interest due the boundaries. Rewoludge is still alive due the fact that is part of his graphic novelist job, The Pastel games too since they are created by the Pastel team, and 10 gnomes and Where is series, as well as many others, are just "free candies" that takes less than one week of work.
Submachine takes more time and I don't know if Mateusz wants to waste time in something that he lost the interest. Mateusz obviously will create Sub9 and Sub10. But its likely that they will end like really short and poorly drawn games. :(

However they are still stuff that makes the Submachine still alive:

1) The HD versions, and thanks to them, why are sure that the next Subs will be not poorly drawn.
2) The "Cool" storyline, that actually is Mateusz best storyline.
3) The theories, that may inspire Mateusz the create ongoing spin-offs.
4) The fact that Subnet is vast, it has 7 layers, almost anything goes in, from ancient tombs to hi-tech cubic rooms.
5) The way that Mateusz uses the game to show to the world how he is a true fan of Matrix, Tron, Lost, Cube, Portal, etc.
6) Submachine fans, Jayisgames, Poland and the entire world that give a good score to Submachine.

I start understand that this was a turning point, where Mateusz lost the interest of the Submachine and the unique thing that makes it alive are the Subfans, those who play Submachine every day, those who buy the HD versions, the Jayisgames, and many others. The fact is that he decided to pass the torch, and now we own Submachine world. Just look at those forum fanfics, and those forum games (Overmachine, Sublevel's revenge, etc.). ;)

We not need to wait the dawn of the Temple, we need to find our Temple inside our minds.
We not need to wait another Subnet batch, the Subnet expanded into our minds and we now have the power to make our expantions.
We not need to wait a room fill with watermelons, you just can go to a market and buy one.
(I'm just talking like Liz and making some Subnet references here) :mrgreen:
I'm fairly sure that:

"the submachine world is kind of closed in it’s mechanics and structure" ≠ submachine is dead

He was only referring to the amount of flexibility he had with the games.


on-topic: Does anyone know if Mateusz plans to release the other DMT games in HD too?
Balance is imperative; without it, total collapse and destruction is imminent.
User avatar
Vortex
Murtaugh's hunter
Posts: 12141
Joined: 03 Dec 2012 17:11
Location: Spain

Re: Daymare Town 4 Theories and Sugestions

Post by Vortex »

Come on Ehnic, Mateusz meant only that Submachine doesn't allow for the DMT freedom, for example a Submachine platform game would look weird. What makes you think he meant that?
User avatar
ENIHCAMBUS
karma portal traveller
Posts: 8653
Joined: 04 Feb 2013 22:17
Location: Pastel Lands.

Re: Daymare Town 4 Theories and Sugestions

Post by ENIHCAMBUS »

I replayed Submachine and I finded that Submachine art has progressed too, just give a look at original 551 and current one, and also at those details in Layer 6 and new rooms of SNEE. So I find that Subnet will not become "poorly drawn".

Mateusz obviously lost the interest because of its boundaries. But are those boundaries are to bad?
The gameplay that consist in a PNC where you move trough 2.5 dimensional hausdorff cubic tesseract shaped rooms mechanic and structure (Heheh :mrgreen: ). Every one liked that "closed" gameplay, because its one of the most "original" things Mateusz did on his life, alongside with the creation of the first MSO in the history of playing (SNEE). The Submachine is a game played on "cubes", and if much can't be done with that gameplay, is a good and original concept. Remember that Sub2 Sketch has a diferent mechanic and structure, and that Mateusz went back to the "cubic" PNC gameplay, because Mateusz said that people really liked it. Today Mateusz finded this gameplay as an obstacle, an excuse to lost the interest of submachine.


Data:

Submachine: Closed in its gameplay, the same one that people "liked", and same one that did Mateusz lost the interst. "The Subnet is vast and anything goes in", but that refers to the objects amd environments, but that doesn't have any relation with the engine or the gameplay, Mateusz just draw something there and nothing more then.

Daymare Town: No plot = Any gameplay acceptable (withouth forget the "Daymare difficulty" ;) ), equation that gives Mateusz lot of interest, because Mateusz can do lot of stuff there.

But now I noticed something new:
Submachine is a deep story, a world that cannot be maped or sized, a world to "explore". In Submachine you just solve puzzles in order to continue exploring, The outro of Sub3 clearly says that we don't want to "escape". Submachine is more than just a game, its "art", I know that since the first time I played it.

Daymare town is the true "challange", the "true" game. Daymare Town is a world where no matters the gameplay where it is, is just a world in trouble where you always need to "solve" something, and if you can't solve the troubles, you just can run and try to "escape", but happens that you can't escape from the daymare. No plot = No end = No win. Mateusz is free to make anything he wants here (New troubles that end in new quests and puzzles on any gameplay), thats is the flexibility of the Daymare world.

I start to think that Mateusz didn't lost the interest on Submachine, but he got a lot of interest in DMT, because Mateusz is free to make anything he wants on there and thats how becomed his best world and best series of "games".

And Submachine?
Once the plot ends, the Submachine will remain as a world to explore. Daymare is now Mateusz best world, but Submachine is still Mateusz biggest world. Submachine is not an enigma that needs to be solved, Submachine is a world that needs to be explored. Why SNEE is the best representation of what Subnet is? Just because of that.

DMT is not only a challange for the players, but for Mateusz too, because he uses all his powers on it, and he likes challanges.

Now that Submachine is more an art than a game means that its not a challange for Mateusz making it, but Mateusz makes it, because he wants to show to the world that story, and that huge world that wants to be explored.

Submachine is closed as game, but open as art.
If DMT is Mateusz best game and his best world, then Sub is Mateusz best art and our best world.
Submachine is not Mateusz best world because Submachine is emited to the public, the public decides whats it.

Who leaves a work of art uncomplete? None, its pointless.

Submachine is still alive!

My last words: I like Mateusz arty game called Submachine, and I like Mateusz Challangefull game known as Daymare town. :D
ENIHCAMBUS: State of the Art Scanning!
🧐
User avatar
Sublevel 114
layer restorer
Posts: 16587
Joined: 11 Dec 2012 20:23

Re: Daymare Town 4 Theories and Sugestions

Post by Sublevel 114 »

You make so big posts and bring so many different arguments because...(c)

Seriously, what happened here?
Post Reply