Submachine 6: the Edge

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MateuszSkutnik
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Re: Submachine 6: the Edge

Post by MateuszSkutnik »

\o/
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Sublevel 114
layer restorer
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Re: Submachine 6: the Edge

Post by Sublevel 114 »

Oh, THANK YOU, SUBGOD!!!
It looks fine now!

Edit: But what was cause of problem?
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MateuszSkutnik
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Re: Submachine 6: the Edge

Post by MateuszSkutnik »

Sublevel 102 wrote:But what was cause of problem?
the disturbances between sixth and third layer.
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WorldisQuiet5256
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Re: Submachine 6: the Edge

Post by WorldisQuiet5256 »

Don't we all have that problem from time to time, eh.
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Subbot #499
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Re: Submachine 6: the Edge

Post by Subbot #499 »

the disturbances between sixth and third layer.
Are those the layers of reality or layers of imaging programming?
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Sublevel 114
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Re: Submachine 6: the Edge

Post by Sublevel 114 »

the disturbances between sixth and third layer.
:D
The Abacus
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Re: Submachine 6: the Edge

Post by The Abacus »

Are those the layers of reality or layers of imaging programming?
Yes, which is it?
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Sublevel 114
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Re: Submachine 6: the Edge

Post by Sublevel 114 »

Hmmm...
Why these lightning (in Sub6 HD) are "old"?
Image

Sub7 Portal and SNEE 3.0 portal have "new" beams...
I thought Mateusz changes everything old to new.
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Vortex
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Re: Submachine 6: the Edge

Post by Vortex »

Sublevel 102 wrote:I thought Mateusz changes everything old to new.
Well, he did say that he wouldn't change the graphics at all, just the engine. Remember?

Though I'd really like that some of the art got updated, like the portal for example. It wouldn't change the experience much, but it would add an incentive to buy the game nobody will complain about (new artz!)
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ENIHCAMBUS
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Re: Submachine 6: the Edge

Post by ENIHCAMBUS »

I wonder if he fix the graphic errors for Sub5 HD [red dots in (2;0)], and updates the portal in 690 for Sub4 HD.
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