"Daymare Escape" by Babylon and Borys REGISTRATION (closed)

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Vortex
Murtaugh's hunter
Posts: 12141
Joined: 03 Dec 2012 17:11
Location: Spain

Re: Forum Game "Daymare Escape" by Babylon and Borys

Post by Vortex »

Well, as nearly everyone has made public their sheet, I guess I'll be OK if I reveal mine:

Character Sheet:

Name: Worgtex

Species: Dog-alligator (from Sketch 12)

Profession and one ability that is connected to it: companion animal (pet); Assistance (allies get an additional bonus in strength).

Background story:
He was born from the crossing between a dog and an alligator. He grew alone, people often completely forgot about him (see Sketches 12 and 13), but at least he used to get a loaf of bread to eat from time to time. Sad and lonely, he wandered and wandered aimlessly, eventually ending out in the forbidden district.

Skills:
Knowledge 4
Intelligence 2
Strength 6
Agility 8
Combat skills 5

Two extra abilities:
Bite (attack that deals moderate damage).
Cuteness (blocks an enemy attack, only works once, it might not work if the enemy is immune to cuteness).

Items: a small loaf of bread and a coin.
Weapon: teeth.
Clothes: well... errmm... it has a small bag to carry the items, if that counts XD
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Anteroinen
subnet traveller
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Joined: 03 Dec 2012 18:43
Location: Finland

Re: Forum Game "Daymare Escape" by Babylon and Borys

Post by Anteroinen »

Hey, is this thing still open or am I too late? I the off chance that I'm not:

Name: Hazi Ognum

Species: Passage people (you know, those guys in the sewer in DMT1?)

Profession: The Keeper of Valuables, i.e. a guard of the passage people's possessions;
Related skill: Access sewer: Ability to enter all sewers at will.

Backround story: Hazi Ognum was born in the sewer, like all of his fellow passage people. He is an only child of two poor passage people – that is, poor by even their standards – so it is a small wonder he got into the school and after that into the honourable profession of The Keeper of Valuables. As the Keeper of Valuables he guards some of the tribes holiest objects, such as the Book of History and the Stone of Darkness, which ensures the mist keeps away. By reading the Book of History, he has learned many things and skills from it and has considerable knowledge of the people in the Town, more so – he thinks – than his fellow guardsmen. He hasn't gone out of the sewers once in his lifetime, but knows the sewers well enough to navigate blinded.

Skills
Knowledge: 7 (the Book isn't omniscient, sheesh.)
Intelligence: 8
Strength: 1
Agility: 6
Combat: 2 (Passage people are of small stature, you know.)
Extra skills: Knowledge of the Garden Language, ability to call and converse with birds.

Inventory:
Two items: Bag of coins (5 in total), Book of History (one must guard the book)
Weapon: A short spear, about as long as you (1m~1.3m)
Clothes: A white robe, no shoes, hair in a messy bun over head, general sewer stench about me.

EDIT: Added the profession skill thing.
"We didn't leave the Stone Age, because we ran out of stones."
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The Kakama
karma portal traveller
Posts: 6243
Joined: 04 Dec 2012 16:35
Location: Selangor, Malaysia

Re: Forum Game "Daymare Escape" by Babylon and Borys

Post by The Kakama »

My character:
Name: Altor Nook
Species: Watchman
Profession: Former Gate Watchman
Extra ability: Knows a lot about the city walls and strategic places and weak spots in it.
Background story: Originally a gate watchmen, he resigned after very embarrassing failure of letting a few people go through the gate. Now he wears a mask because he is too embarrassed to show his identity.
Skills:
Knowledge: 6
Intelligence: 4
Strength: 7
Agility: 2
Combat skills: 6
Extra abilities: Skilled at using weapons, disguising himself.
Items: A gate key, a disguising kit.
Weapon: A spear
Clothes: A long coat, a mask.
Is this my final form?
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Vortex
Murtaugh's hunter
Posts: 12141
Joined: 03 Dec 2012 17:11
Location: Spain

Re: Forum Game "Daymare Escape" by Babylon and Borys

Post by Vortex »

Yeah, finally someone is strong and skilled in combat :D
borys610

Re: Forum Game "Daymare Escape" by Babylon and Borys

Post by borys610 »

So... I think we can start today around 8.00pm in Poland which is 7.00pm in Greenwich.
Everybody have time?
Please confirm.
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The Kakama
karma portal traveller
Posts: 6243
Joined: 04 Dec 2012 16:35
Location: Selangor, Malaysia

Re: Forum Game "Daymare Escape" by Babylon and Borys

Post by The Kakama »

No, it'll be 4am at my place, so I'll be sleeping at that time.
Is this my final form?
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Vortex
Murtaugh's hunter
Posts: 12141
Joined: 03 Dec 2012 17:11
Location: Spain

Re: Forum Game "Daymare Escape" by Babylon and Borys

Post by Vortex »

I do have time, but we might have an issue with timezones.
What we can do is to start the story at that time and then wait (for a day or so maybe) to let the users post as they come. Not?
We could even start right now, I don't have preferences :)
The Abacus
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Posts: 2877
Joined: 04 Dec 2012 10:41

Re: Forum Game "Daymare Escape" by Babylon and Borys

Post by The Abacus »

Just one thing: I won't be able to access the forum till the afternoon of the day after tomorrow. Go ahead and start without me if you like – I don't mind so much. I hope I'm not being too problematic :?
Balance is imperative; without it, total collapse and destruction is imminent.
borys610

Re: Forum Game "Daymare Escape" by Babylon and Borys

Post by borys610 »

So my idea is:
I post a story, wait 24 hours, or till everybody posted, then next tour.
It'll take some time... but I see no another option.
It'd be easier on Polish forum, where everybody have same timezone.
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Vortex
Murtaugh's hunter
Posts: 12141
Joined: 03 Dec 2012 17:11
Location: Spain

Re: Forum Game "Daymare Escape" by Babylon and Borys

Post by Vortex »

Well, that's the only thing we can do.
Then you will start it at 7:00?
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