Ok, apologies.- ak - wrote:Valps, this thread is for Forum's Development & Bugs & Problem Reporting, not on Mateusz's games.
That's why I moved your post over to Mateusz's Thread.
Then again, I should have made the title more clear...
EDIT: And now the thread's title is more clear.
Search found 9 matches
- 25 Jan 2016 21:42
- Forum: general discussion
- Topic: Forum's Website Development & Bugs & Problems Reporting
- Replies: 1181
- Views: 1492778
Re: Development & Bugs & Problems Reporting
- 25 Jan 2016 02:19
- Forum: general discussion
- Topic: Forum's Website Development & Bugs & Problems Reporting
- Replies: 1181
- Views: 1492778
Re: Development & Bugs & Problems Reporting
In sub 5, there is a bug where if you open the notes on the portal room in the corridor, and then close them, you "teleport" to the room of the arrows (lab,edge,mover...). However, this does not happen in any other room. I know it's a useless glitch, but that's what i noticed.
- 23 Dec 2015 14:46
- Forum: the Submachines
- Topic: Submachine 10: the Exit
- Replies: 745
- Views: 366700
Re: Submachine 10: the Exit
The spring is found within a karma portal which has been stabilized.
A little more specific: 1-1-0
A little more specific: 1-1-0
- 22 Dec 2015 17:49
- Forum: the Submachines
- Topic: Submachine 10: the Exit
- Replies: 745
- Views: 366700
Re: Submachine 10: the Exit
The ship's captain is the same as activated teleportation in the lighthouse.Isobel The Sorceress wrote:Can't find captain's id. I got to the light of the light house, but then it throws me back to the loop.
- 22 Dec 2015 03:06
- Forum: the Submachines
- Topic: Submachine 10: the Exit
- Replies: 745
- Views: 366700
Re: Submachine 10: the Exit
The sub2 is what else has relationship with the outside, because it is a lighthouse.ShadowNiL wrote:
Where were they at the end of Sub 2? Hint hint.
- 22 Dec 2015 00:54
- Forum: the Submachines
- Topic: Submachine 10: the Exit
- Replies: 745
- Views: 366700
Re: Submachine 10: the Exit
Okay so I have a plasma coil, empty karma stabilizer, and a light sphere. From comments on Jayisgames I'm supposed to get the ID card and fuse from the lighthouse. Um okay, and how exactly do I get to the top? Collect the all tiles A,B,C,D; You must have two coil plasma, go to 000, use the karma st...
- 22 Dec 2015 00:44
- Forum: the Submachines
- Topic: Submachine 10: the Exit
- Replies: 745
- Views: 366700
Re: Submachine 10: the Exit
Where can I connect the portable light converter? I checked the map and all but I can not see where to put it.
@Edit: I got it! The game is over!
@Edit: I got it! The game is over!
- 21 Dec 2015 22:33
- Forum: the Submachines
- Topic: Submachine 10: the Exit
- Replies: 745
- Views: 366700
Re: Submachine 10: the Exit
The brick wall at the lighthouse should not be broken? It happened in sub5, right?
- 21 Dec 2015 17:10
- Forum: the Submachines
- Topic: Submachine 10: the Exit
- Replies: 745
- Views: 366700
Re: Submachine 10: the Exit
I need the last Range Configurator to use a lever, but I do not know what to do.